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| Interface Summary | |
| Action | An action that a player can be taken at any given time. |
| Class Summary | |
| MoveAction | A action to cause a monster to move towards a specific location |
| NullAction | A null implementation for actors that arn't doing anything |
| PathFollowAction | An action that will attempt to find a path to a particular location and then follow it. |
| PlayerAttackAction | An action to move the player to a target and attack it |
| PlayerMoveAction | An action to move the main player |
| PlayerRangedAttackAction | An action to move the LOS of player to a target and attack it |
| StandardMeleeMonsterAction | The collection of steers in an action defining the movement of the standard melee monster |
| SteeringAction | An action to apply a series of steering mechanisms |
| ZombieAction | Move towards another actor |
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