|
Class Summary |
| Actor3D |
Rendering actions for a specific actor |
| ASDLoadingState |
A loading state with rendering for ASD |
| BloodSplat |
A simple renderer for decal style blood splats |
| CharacterModel |
A wrapped round the MD3s and texture that build up the character
model |
| CharacterStableState |
The state allowing manipulation of the character stable |
| FacePanels |
A utility to render face panels and the pause states |
| FaceStore |
A central place to hold face textures |
| GameTileSet |
The tileset producing geometry for the dungeon tileset |
| InGameState |
A state responsible for rendering and updating the in game
world |
| IsoClient |
The Isometric client entry point for the Always Summer Days game. |
| LocalServer |
Holder for an ASD Server running locally |
| ModelLoadable |
A loadable element to load up a single model |
| ModelStore |
A collection of named models |
| PausedState |
The state when the game is paused. |
| RenderingConfig |
A set of configuration options for the renderer |
| ServerConfigState |
Oops. |
| SettingsState |
A set of controls to manipulate the setup of the client |
| SetupState |
The initial state for the game in which the player can
choose to start a server, join a game or configure a
new character. |
| SharedUI |
A bunch of stuff shared between UI instances |
| User |
Description of user connected to the game |