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| Class Summary | |
| DeferredSound | A sound that will be loaded in a controlled manner by a loading state. |
| MODSound | A sound as a MOD file - can only be played as music |
| OggData | Data describing the sounds in a OGG file |
| OggDecoder | Decode an OGG file to PCM data |
| Sound | A sound that can be played through OpenAL |
| SoundStore | Responsible for holding and playing the sounds used in the game. |
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