What Now?So, I've spent a few years now learning how to produce games. I've learnt an awful lot and finished a few along the way. Great stuff. The latest one is the best so far, Mootox. What now? How do I get to the "next level"? Is there a secret exit round here somewhere that I rushed past? Had a few games related job opportunities, can't take them for various reasons. Had a few opportunities to sell my games outright, don't want to do that without it being my profession. Had a bunch of nice comments from random sources about the games and libraries, plumps my ego but doesn't move me forward. Introspection time? Or maybe just write a half baked over arty arena shooter, eco the dolphin rip, SF2 clone or quirky platformer with tonnes of "character" and get hailed as the next big thing? Reply |
DisclaimerNote that the views on this page are not intended to offend. If they do, you might be taking the content too seriously. TODO Game: Start Robuzzle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2D OpenGL Based Game Library ![]() 2D Game Physics Engine in Java Game Developers How about a list of the developers doing interesting things in java gaming. Game Dev Resources Looking for Game Development Resources? Check out the List! |