Great stuff!

Great stuff!

Only noticed a little wall-climbing effect when just missing the edge of a platform, but since I always hated the "impossible" jumps in platformers (those were you lose all your lives that you have been saving the last 3 levels, nostalgia mode) I don't really mind. It's fun to push boxes with actual physics instead of single orientation blocks.

An example I would like to see is a topdown sidescroller using physics to handle collisions (maybe not even tile-based). An artist would just be able to draw a scene, import it into the engine and point out the blocking parts. If you have a round pillar and you walk against it, you need to slide around and not stick to the point you collided with it. Add a button to toggle the visibility of the wireframe blocking physics.

Kev: Updated the platformer test to fix some of the niggles. Working on some docs atm.

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