Prototype as an AppletSlick has just been moved onto LWJGL 2.0b1, which gives us access to the new awesome applet stuff. Essentially there is no long some hack to render to a Java canvas, at the native layer the good old native display is connected to the canvas directly as a child - rendering smack over it, lovely. What this means is we're starting to see much more stable LWJGL applets, with fantastic performance (going all the way up to JME based stuff) and of course a new focus on getting the download size smaller for applet use. It's all a good thing I guess :) Anyway.. since we just moved.. I thought the prototype could be tried as an applet. You can view it over here. Many thanks to kappaOne for some great tips and scripts to make the whole thing look a bit better than just an applet splatted on a page. 1) It's prototype, the game might not be perfect :) Reply |
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