Free Game Development Resources

Static Models

Turbo Squid resource site with tonnes of models. Some are free. You can often get really good models here if you search for a bit.
Psionic 3D great resource for 3D news but for some fantastic 3d models for free use.
3DRT used to be known as Ghoulish Art. They still offer a set of 3D models which are a good place to start testing your engine out.

Animated Models

Polycount used to be the best resources for aniamted player models from Quake/Unreal, that sort of thing. However it's been in retrofit for a while now with nothing available.
Psionic 3D great resource for 3D news but for some fantastic 3d models for free use.
WC3 Search A collection of user made and ripped 3D models from WarCraft 3 and more recently from World of Warcraft. With a bit of work these can be converted into MD3s for easy use in your game creations

Sprites

Public Domain Spites Free use sprites, varying quality. Mostly pretty good stuff.
Molotov.nu useful collection of sprite sets for RPGs and the like.

Textures

Big House Textures a collection of textures from the Q2/3 modding realm. Useful stuff here.
Absolute Background Texture Archive backgrounds that work well as textures.

Sounds

Flash Kit designed for use in flash but you can mostly use the resources here in your Java creations. Check the license on each download carefully however.

Fonts

1001 Fonts Some free truetype fonts here.
Bitmap Font Builder a tool to convert true type fonts into images for use with normal texture based fonts method.

Music

VGMusic lots of midi files from classic games.
The MOD Archive loads of great small mod files for use with sunnets XM player

Technologies

LWJGL - Lightweight Java Games Library the premium solution to getting hold of OpenGL/OpenAL and controllers in Java.
JOGL another option for OpenGL in Java.
JOAL another option for OpenAL in Java.
JInput another option for Controllers in Java.
Java Monkey Engine (JME) a good games oriented scenegraph in Java. Well maintained - good examples of use.
Java 3D The SUN scenegraph for Java. It's ok but feels a bit clunky next to JME.
Xith 3D an alternative scenegraph for Java that comes off as a bit ropey now.
Agency9 a commercial scenegraph for Java. Meh.
GTGE abstract sprite engine for Java. Can't make my mind up on this one.
Networking wise stick with the standard Java SDK. There isn't much out there that gives anything hugely beneficial.
Project Darkstar a clustering system for Java network based games. Note this doesn't and isn't intended to make networking easier. It eases the complexity of spanning games across multiple machines.

Help Forums

GameDev.net a hive of scum and villany with the odd useful chap hanging around. Take everything you hear there with a pinch of salt. Awful lot of spouting by wannabes.
Javagaming.org *THE* java games development forum. Nice place, mostly nice people. Mostly harmless. Very few commercial developers so again most of the advice needs to be evaluated in context.
Indie Gamer Forums full of bitter and twisted indie games developers mostly advocating making match 3 games because they'll sell $$$. Great for honest feedback, useless for any sort of support. Again, take comments with a pinch of salt, 50% of the populace would rather see you fail.

Indie Game News

TIG Source harsh but honest reviews and news on the indie game scene.
Independent Gaming regularly updated indie news site. Rarely anything to read but always plenty of games to look at and go oooh!

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