Free Game Development Resources
Static Models
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Turbo Squid
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resource site with tonnes of models. Some are free. You can often get really good models here if you search for a bit.
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Psionic 3D
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great resource for 3D news but for some fantastic 3d models for free use.
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3DRT
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used to be known as Ghoulish Art. They still offer a set of 3D models which are a good place to start testing your engine out.
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Animated Models
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Polycount
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used to be the best resources for aniamted player models from Quake/Unreal, that sort of thing. However it's been in retrofit for a while now with nothing available.
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Psionic 3D
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great resource for 3D news but for some fantastic 3d models for free use.
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WC3 Search
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A collection of user made and ripped 3D models from WarCraft 3 and more recently from World of Warcraft. With a bit of work these can be converted into MD3s for easy use in your game creations
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Sprites
Textures
Sounds
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Flash Kit
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designed for use in flash but you can mostly use the resources here in your Java creations. Check the license on each download carefully however.
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Fonts
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1001 Fonts
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Some free truetype fonts here.
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Bitmap Font Builder
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a tool to convert true type fonts into images for use with normal texture based fonts method.
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Music
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VGMusic
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lots of midi files from classic games.
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The MOD Archive
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loads of great small mod files for use with sunnets XM player
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Technologies
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LWJGL - Lightweight Java Games Library
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the premium solution to getting hold of OpenGL/OpenAL and controllers in Java.
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JOGL
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another option for OpenGL in Java.
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JOAL
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another option for OpenAL in Java.
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JInput
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another option for Controllers in Java.
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Java Monkey Engine (JME)
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a good games oriented scenegraph in Java. Well maintained - good examples of use.
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Java 3D
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The SUN scenegraph for Java. It's ok but feels a bit clunky next to JME.
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Xith 3D
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an alternative scenegraph for Java that comes off as a bit ropey now.
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Agency9
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a commercial scenegraph for Java. Meh.
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GTGE
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abstract sprite engine for Java. Can't make my mind up on this one.
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Networking wise stick with the standard Java SDK. There isn't much out there that gives anything hugely beneficial.
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Project Darkstar
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a clustering system for Java network based games. Note this doesn't and isn't intended to make networking easier. It eases the complexity of spanning games across multiple machines.
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Help Forums
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GameDev.net
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a hive of scum and villany with the odd useful chap hanging around. Take everything you hear there with a pinch of salt. Awful lot of spouting by wannabes.
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Javagaming.org
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*THE* java games development forum. Nice place, mostly nice people. Mostly harmless. Very few commercial developers so again most of the advice needs to be evaluated in context.
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Indie Gamer
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Forums full of bitter and twisted indie games developers mostly advocating making match 3 games because they'll sell $$$. Great for honest feedback, useless for any sort of support. Again, take comments with a pinch of salt, 50% of the populace would rather see you fail.
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Indie Game News
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TIG Source
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harsh but honest reviews and news on the indie game scene.
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Independent Gaming
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regularly updated indie news site. Rarely anything to read but always plenty of games to look at and go oooh!
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Reply
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