Self-Fulfilling Game Development Doom

I had a thought today, yes, it does happen sometimes. I'm currently working on a big game project called Runes of Yore (ROY). It's huge and it's complicated. Yesterday I thought I could do with a motivation break so I thought it might be worth writing a little game in say 40 hours or less - probably a week and half or something.

However, as I was considering it, I realised something. If I mentioned this to anyone they'd start questioning whether I was still interested in writing ROY. They'd make the assumption that because I chose to write a different game for a bit then I must be giving up on the first. In the past this has in some cases made me starting wondering about the big game again, and starting to doubt whether it was worth it - normally ending in me giving up and fulfilling the observers expectation - reinforcing the concept and causing it to happen again.

So, in short, it's everyone else's fault that I've given up on a bunch of games :)

For reference, I'm not giving up on ROY - I am however going to try and write a new demo game for slick merging in some phys2d stuff.

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