Toy Blocks Weekend Project

Well, here I am, 26 minutes over the long weekend - having just uploaded a "final" version of the game . It's not really finished and I don't doubt I'll find some time this week to polish off the corners.

It's come out rather well, things that happened along the way (in order):

- I got a basic shell working very quickly (less than 2 hours)
- Determining what to write was harder than writing initially, then..
- Discovered some bugs in Slick's rendering, fixed and updated the library
- Discovered some bugs in Phys2D, fixed and updated the library
- Discovered that Phys2D stacking could'nt be used for practical purposes due to performance and instability - added resting body detection feature and updated the library
- My daughter got ill, had to take her to hospitol short notice. Turned out that everything is fine, nothing too serious, but still stressing.
- Adding the last few bits, title screen, level select, editor and associated XML format took way longer than expected. I think I'll address than in Slick soon.

The final thing isn't polished or super smart, but it works and might turn out to be a neat toy for kiddlywinks. I quite like it and given the short hours spent (less than 20 overall?) I'm pretty proud.

Things I'd like to add if I find time around ROY/Slick/Phys2d:

- Timer for levels - make the pattern within a given time
- Make the editor accessible
- Follow up JohJoh's reverse Tetris idea - that sounds like a corker.
- More block shapes
- More levels

The Current Version is Here

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