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ForumsSubmitted by quest on Wed, 2006-03-08 16:36.
At the suggestion of a tester I've setup some discussions forums for HQO - bug reporting, ideas, development updates. I suspect like most forums it'll end up with about 5 users and 10 posts - but heh :) I will continue to post progress here, at Old Scratch's Heroquest Forums and on JGO should I ever get back into posting there again. Forums are here ( categories: Heroquest )
New Version AvailableSubmitted by quest on Wed, 2006-03-08 07:55.
I've just uploaded a new version. This time I've rearranged the jars a bit (its needed doing for a while) - so this'll probably mean big downloads (since they've beeen renamed). I hoping this means I wouldn't need to upload massive amounts for a while. In this version: - Trap Support Remember that only the first quest (The Trial) is actually meant to work at the moment. I've added a pit trap and chest in the first room for testing purposes. ( categories: Heroquest )
More TrapsSubmitted by quest on Wed, 2006-03-08 06:46.
More trap related excitement this evening. I've just added disarming (if you're the dwarf its free, otherwise you need a toolkit). I've also added a bunch of scripting elements into the XML map dialect. So, my current test runs likes this: 1) Walk to chest Is that right? Is there something wrong with this flow? Let me know! :) ( categories: Heroquest )
Traps!Submitted by quest on Mon, 2006-03-06 07:46.
A productive evening. I've just added the trap framework and implemented the 3 traps from the base HQ game. Spear Traps - which fire when you walk on them but can be dodge if you get luck, Pit Traps - that you fall in and get hurt but can get back out and Falling Block traps - crushing you and blocking off areas of the map. They all work, and they all kill! You can even jump spear and pit traps after they've been detected. Of course - you can't actually search for traps yet so the only way to find them is to spring them :). Trap arn't in the download yet so its not worth trying to grab it yet. Once the full trap implementation is in (detecting and furniture traps) I'll upload. Finally, tonight I also change the activation of artefact/furniture in the game to a little pop-up menu. This is in preperation for the ability to both open and disarm chests (i.e. multiple selection required). It looks pretty neat! [Screenshots of everything coming soon] ( categories: Heroquest )
LighitngSubmitted by quest on Sat, 2006-03-04 18:29.
Well, I've just added lighting only to find that all the models have had their normals stripped during the conversion from .mdx to .md3. Luckily a developer friend pointed out NPhernos MD3 Compiler which allowed me to build a nice new set of normals for each model. The downside for anyone trying this game out is they now need to re-download all the models. Thats ~8meg. ( categories: Heroquest )
Heroquest OnlineSubmitted by quest on Fri, 2006-03-03 19:33.
HeroQuest was a classic game board game release by MB and played by thousands of people during the 80's, 90's. It still has a following today. This site documents the development of a computer version of the game. ( categories: Heroquest )
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