So I guess it’s official, I’m starting to work on Legends of Yore 2 – which I’m subtitling Rise of the Darklings. I’ll post some concept shots etc in a minute but I’d like to talk about the process I’ve been taking during the interim for a minute.
As you’ve seen if you read my blog or follow on twitter I’ve been knocking out lots of little game demos, this is how I work. I try stuff, lots of stuff, over and over again until I feel comfortable I’ve got everything down. In this case the projects were:
Voxel Based Engine – Experimenting with different graphical styles
Carubloc – Looking at LibGDX across platforms
Matchnik – To look a procedural puzzle generation
Turn Based Platformer – To look at turn based mechanics with a bit more action
Mega Melon Adventure – To play with gamepads and the OUYA
Sub-pixel Sprite Animation – Obviously more tailored towards Legends, just needed to find a way to generate enough graphics.
There’s actually been a few others that never saw the light of day, including a very random bouncing game. This is I’ve come to understand my process. I experiment a lot before I actually go anywhere. It’s not intentional but I can see the pattern looking back. I’m hoping this is going to make Legends of Yore 2 a better game.
So, enough waffle, Legends of Yore 2 – so far I’m coding and spriting like crazy. Here’s the concept art that I’m currently working for. This time it’s all my own art – I intend to license some music/sounds but everything else should be from me:
The plan for the game is do something similar to last time while fixing as many of the things that I learnt along the way. So the game is intended to be epic in size and scope – hopefully bigger than last time. Things I liked last time:
- No level cap – keep going as long as you like
- Yore – the world, it’ll be set here again though maybe many years on
- Diversity – the varied landscape and characters
- Procedural – the dungeons kept changing but the world above was the same. People seemed to love that
- Items/Armor/Weapons – a huge wealth of things to collect and apply
- Class upgrades – this was a late add but once that I absolutely loved.
- The Second Stat – Wizards got Health and Mana as always, but why couldn’t Warriors and Archers have something special too – Rage and Zen were added. Very neat (thanks to PuppyGames for the original thought on this)
So there were a bunch of things that I did last time but I want to be better this time:
- Magic – last time it was too hap hazard, designing a spells tree with different schools of magic before we get started.
- Skills – as with magic, way to random. Again skill tree designed before hand this time.
- Pets – I always felt like they could have been so much more. I was losing steam with the game when I added them so they came out partially done. Fix them this time.
- Quests – I liked the quests system in Legends, it added a lot. This time I want quests to be richer and more varied.
- Save Games – they will be keyed against an email you provide. Last time it was just too half assed. This time it’s going to be cleanly done with a web portal to support your character.
- In App Purchase – none. ever again. Buy the full version. Your account gets updated. Fin.
- Interface – The interface last time was streamlined for mobile players. It was good. However, this time it’s going to be better and also support console players more naturally.
Finally bits that I want to add that I didn’t have last time:
- Richer graphics, visible weapons, variations in characters, animations and direction changes. Yes it won’t feel quite the same, but Yes it’s going to be better.
- Epic Quests – large quests that get you through the story line more obviously. Legends actually had a story line but I’m not sure anyone saw it

- Underwater – it’s got to be in there somewhere, I’m just not sure how yet. I want it though.
- Dynamic Events – I want the game to still be single player but I’m going to introduce a system that allows me to have “in game events” like a MMORPG. Zombies infest a town etc.
- Player Interaction – While the game will be single player but I want to introduce some innovative ways to have players interact.
So.. yep.. on the way. As always and especially with last game I appreciated all the player feedback and ideas I can get. I’ll be running graphics competitions and other things (oooer) as we go along.
Hope you come along for the ride!

BRILLIANT!!! Love the subtitle! Darklings, they sound cute!
The underwater sounds perfect! Also any chance you could add a day/night cycle and weather this time around? See you on Twitter buddy!
Yep, daylight/night – definitely a good idea!
I am so excited. I used to play the original all the time on my phone in class instead of studying. I just love it so much and I want this so bad.
Why no in app purchases?
Did they not prove profitable, or is there some other reason.
This is going to be the best game ever. I like the title too.
Will the game data files be XML based?
Glad you are working on LoY 2. Looking forward to seeing it evolve.
Day and night cycle? Maybe beds?
OMG WHEN IS THE RELEASE DATE?! Also are there going to be some old bad guys in there? I’m looking forward to destroying Giant Guard again >:)
Bloody brilliant!! Love the concepts described so far! The only thing I could suggest would be to maybe (MAYBE) make it a trifle more obvious if a dungeon is beyond your current level? I am loving LoY, but it took me a while to figure out that the reason I was having so much trouble advancing was because I was totally outclassed in the dungeons I was crawling through. Found one with lower level mobs and had a blast. Can’t wait to hear the contests announced!
Is that possible to add achievements?
I love the fact that you are making another game, the first is great, and i like the idea of a day/night cycle listed above. Could you also look into adding personal horses, instead of the 5000 gold fast travel? And, while I don’t know if its possible, a multi-player aspect?
What if town maps teleported you to any town you have visited previously.
Awesome! Cant wait, spent many days on legends. Since its official are you gonna start up a section in the forum? I remember all the buzz discussing up coming builds and features for legends back in the day. I’m not a twitter man so maybe I’m missing all the action on there?
Hi, i’m glad you are working on the 2nd yore game already, but i still want to purchase the 1st one. i have a level 18 char that i play on my phone and desktop. if i buy the desktop version, how will i update my android version to full?
Cant wait.
Hi,
truly a great game, my favourite android game .
Please just do NOT make it 3D (voxel or whatever), keep the engine from the first game .
Also turn based is a bad bad idea .
Hey, I am currently making a game and wa wondering what engine did you use to make the original ledgend of yore? Thank you! I’m a big fan of your work
I use a home grown code base.