Turn Based Procedurally Generated Platformer
Another game experiment starting with me wanting to try out turn based platformers. Could you write a game that was platform based but had the turn based nature of Legends of Yore. So I set to work:
The other thing that I wanted to try out was procedural generation for platformer levels – this turns out to be reasonable to implement once you represent everything as a graph. The significant difference between platform generation and dungeon generation is that links between nodes/rooms/platforms aren’t always bi-directional – i.e. you can fall from a platform to another but that doesn’t guarantee you can jump back up. I’ll probably write a blog entry about that later.
Anyway, heres the current state as a web based games (required WebGL), infinite exploration – not much gameplay at the moment: