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One of the projects I'm still interested in is the 2D game library, Slick. It's been going a few years now and I think has started to become a really useful and quick way of getting moving with 2D games. Distribution issues aside the use of GL stops you worrying so much about performance and the API is pretty powerful making it fun to work with. That said, when I read reviews and comments on the library, one of the most common things said is a lack of documentation. Now, I'm confused, what exactly are people looking for? Slick's documentation is pretty much together though sometimes runs behind the development curve a little. First theres the JavaDoc it's complete and rich with information. Next there's the Wiki which serves as the user guide to Slick. It's under constant update by the wonderful community members and while it's never going to be convering the features that were added yeseterday it's for the most part written really well. Then we move on to code examples. First there's a wealth of test cases covering each feature in a very simple manner. As you can imagine these server a double purpose in that a run a subset before releasing a version. Next, theres examples that get posted to the forums every few months. There's the "scroller" and more recently the platformer. These get posted to the forums, to the Slick Blog and often here on C&C too. Finally, the forums provide a great resource of information about different approaches and their results. It seems to me there's a fair bit of documentation/help to go with Slick - much more than Phys2D or Thingle etc. It seems like people want tutorials on how to use Webstart, or how to use Java, or how to use Eclipse to be part of the documentation of Slick. That seems totally out of context to me? So.. if you've commented before that theres not enough documentation and it's slowed you down, or worse made you give up - what exactly was it you were looking for and where have you seen examples of that type of documentation before. It'd really help because I'm totally at a loss how to make the situtation (if there is one) better? |
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