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The renderer/input framework for both Yore and Funky Football is a very simple abstraction layer. It allows some basic things (draw images, rectangles, get mouse input) but it's enough to be getting little games going with. This has made it easy for me to get some applets going over the last few weeks. Tonight I spent some time porting that little layer over to android. It's been a long night but I now have one project which builds both android and applet artefacts - including run configurations in eclipse. There's a tiny Activity bootstrap for the android version but all the core code is the same. There are more issues to face due to memory constraints on android (16 meg heap) and the amount of memory my AI search tree is taking up (some 20k nodes in some cases). Nice to see it playing on the emulator at least though :) The AI still needs more work and I've had a bunch of useful feedback, so I can see this game has at least a few more days of legs on it. All in all it's been an effective way of getting the android port done without things getting too complicated too quickly! |
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