This is a little turn based RPG/Adventure I'm working on for Android eventually. It also runs as an Applet. At the moment there's just a bit of combat and some small scripted pieces. I've been trying to write this game for about 4 months now and this is the 5th iteration. Not sure if it's any better or worse but this is the first time it's felt slightly playable.

For this interation there's a little level designer and some XML based scripting. I'm hoping I can build the scripting into something that I can tell a nice fantasy story with. As you can tell I'm not entirely sure where I'm going but so far it's been good fun getting here.

The game is playable online as an Applet

It's also available for Android handsets (only support for 320x480 res).

I'm aware of a couple of bugs and expect a bunch of typos. However, I'd really appreciate knowing it works on various browser and/or handsets. Also ideas on how to extend and improve it. Currently the turns feel a little broken up and it's easy to get your characters in situation where they're getting pounding with no support.

Of course, any feedback is appreciated,

works great on mac/firefox.

works great on mac/firefox. I love the look of the game! I did the beginning quest, but lost some adventurers pretty quickly... having some more options during the combat will obviously make that more interesting--I didn't find any way to shoot arrows or cast magic spells.

Kev; Yeah, it's just sorta a first cut atm. Thanks for trying it!

Works in Google Chrome quite

Works in Google Chrome quite well, didn't have much time to do a lot though.

I commented on your dungeon generator post a while ago (http://www.cokeandcode.com/node/1363) asking if you could release some sample code for the generator.. I ask again here only because it looks like you used it in Yore nicely.

Hey Kev -- game looks great,

Hey Kev -- game looks great, I could see it becoming lots of fun. The look and feel is good, seems real solid; and I like how navigation/combat is all in the same system -- I haven't played a Tactics-like done that way (though my exposure is small perhaps hehe). No issues with Chrome/WinXP/Intel Integrated/3.06ghz hyperthreaded.

I do have two things that'd make playing it feel better for me: I kept finding myself trying to get the "camera" to move a little up/down/left/right of where it was centered, so that I could better see a region on the edge of my view, or check on where one of my characters was located etc. There was often a tile I thought I wanted to go to, but the text overlay about "not enough action points" etc. obscured it a little. Would be nice to have the camera shift some when the cursor gets near a screen edge -- as it is, feels a little claustrophobic.

The other issue contributes to that same sorta feeling (and I realize this is a consequence of making something for 320x480 pixels) -- when the messages pop up it hides everything. My reaction to it is like, "ah! where'd everything go?" I'm not sure if it's pull-offable while maintaining readability, but maybe make those "placards" somewhat translucent. Good stuff -- looking forward to updates.

Wow! Looking good chief! I

Wow! Looking good chief!
I can't wait to see the source code if you ever release it...should be lots of fun to see how you did some of this :)
cheers,
Paul

Looks really cool, haven't

Looks really cool, haven't tried it that much (on my HTC magic).

Been waiting for something like this for Android!

Hey - just letting you know

Hey - just letting you know that this works quite well on my HTC hero - at least the trail page loads. I can move the people around the screen and get the drop down help things. - Nice work!!!

I'm about to try the XMLVM stuff you detailed here http://www.cokeandcode.com/node/1392

Keep up the great work!!