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The RPG has lost momentum, it's too complicated and I just can't get it right. I'm spending so much time on other things (yesterday Slick til 2am, tonight XMLVM til 11) it's just not going anywhere. So, I have of course started a new game. It's not much yet but hopefully should be much more simple to develop since I'm basing it on an couple of existing games. Strangely, the new one is space based, not something I ususally go for. It's definitely trading related but I'm not sure really what makes it any different to past games - probably not very much. Still, for your viewing pleasure. A quick in game screen shot showing, well, some text: ![]() And something else I'm playing with, since there will mostly like be lots of crew members to recruit I'm going to need pictures of them.. so a quick avatar building tool with some random resources found online. Yay! Are you noticing a theme yet? Yes, I'm a big fan. Fingers crossed this one will get past the prototype to see if it's fun stage! |
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