Space Hulk Campaigns

I wanted to try JME out in a game so I contrived a game based on the board game Space Hulk. Sourcing the models was probably the hardest bit. I hope that the game helped to highlight some of the issues with JME which have since been rectified. It was a lot of fun to write and taught me alot about why tile based games don't translate directly into 3D :)

Is there anywhere where we

Is there anywhere where we can download this? And where did you find the models/graphics?

Re: Download

The download isn't available any more I'm afraid. Only so much space etc. You might find it cached somewhere :)

Models - The Marine is an MD3 model from Polycount. The genestealer was a half-life model from Polycount which I converted into a MD2 using Milkshape. Finally, the corridors and features I modelled personally in AC3D and converted to .OBJ files. Hope this helps.

Kev

I have started to develop

I have started to develop games based on old board games (including Space Hulk). You seem to mention your project every now and then and it seems your Space Hulk kind of died out. Could you give some info about what were your goals, how did you start to realize them and what went wrong? Additionally, what were those issues about tile based games in 3D? Would love to hear your insight about it.

KEV: My biggest problem with the project (either Space Hulk or Hero Quest, both of which I've tried) is time. 3D games just seem to take up inordinate amounts of time to write, produce and polish. I don't seem to be able to to work as part of a team with games and it's not been possible for me to finish a really great big game alone.

Where I mentioned tile based game, I meant my experiences from 2D tile based games don't translate directly into 3D games. Tile based games in 2D are wonderfully simple to write - in 3D even something like picking becomes reasonably complicated.

If you're going to write a 3D version of a tile based board game then I'd think team team team :)

Good Luck with it!