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 <title>Coke And Code - Java Games and Games Development - Projects</title>
 <link>http://www.cokeandcode.com/taxonomy/term/2/0</link>
 <description>A collection of images of projects I&#039;ve written.</description>
 <language>en</language>
<item>
 <title>Asteroids 3D Tutorial [Complete]</title>
 <link>http://www.cokeandcode.com/node/353</link>
 <description>&lt;a href=&quot;node/353&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/asteroids_1.thumbnail.png&quot;  alt=&quot;Asteroids 3D Tutorial [Complete]&quot; title=&quot;Asteroids 3D Tutorial [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;The readers of the space invaders tutorials sent me quite a bit of feedback. Mostly pretty positive, they were asking for more about loading 3D models, game engines and sound effects. With this is mind I created a new tutorial stream based around a 3D modelled version of asteroids.&lt;/p&gt;
&lt;p&gt;You can find it &lt;a href=&quot;http://www.cokeandcode.com/asteroidstutorial&quot;&gt;here&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Sat, 11 Feb 2006 18:09:16 +0000</pubDate>
</item>
<item>
 <title>Lapin Capture [Complete]</title>
 <link>http://www.cokeandcode.com/node/350</link>
 <description>&lt;a href=&quot;node/350&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/fullframe_0.thumbnail.png&quot;  alt=&quot;Lapin Capture [Complete]&quot; title=&quot;Lapin Capture [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;Lapin Capture is a tool I wrote over a couple of days to aid some scientists I know (including my wife) to capture data and perform analysis in certain types of experiments.&lt;/p&gt;
&lt;p&gt;More info can be found &lt;a href=&quot;http://www.cokeandcode.com/lapin&quot;&gt;here&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Fri, 10 Feb 2006 19:42:35 +0000</pubDate>
</item>
<item>
 <title>Martian Madness 2</title>
 <link>http://www.cokeandcode.com/node/341</link>
 <description>&lt;a href=&quot;node/341&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/mm2-barrels_0_1.thumbnail.png&quot;  alt=&quot;Martian Madness 2&quot; title=&quot;Martian Madness 2&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;Well this didn&#039;t get to far, ended up being more of tech demo than anything else. The game was based around the Cadaver game style with a cutesy story of lost family. You can give it a try &lt;a href=&quot;http://www.cokeandcode.com/mm2/mm2.jnlp&quot;&gt;here&lt;/a&gt; - be warned there isn&#039;t an end or really a start at the moment.&lt;/p&gt;
&lt;p&gt;Nice shadows tho :)&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Fri, 03 Feb 2006 18:34:28 +0000</pubDate>
</item>
<item>
 <title>Typhoon [Complete]</title>
 <link>http://www.cokeandcode.com/node/339</link>
 <description>&lt;a href=&quot;node/339&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/tempest6_0.thumbnail.png&quot;  alt=&quot;Typhoon [Complete]&quot; title=&quot;Typhoon [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;Typhoon was a game like the classic Tempest that I intended to enter for the IDevGames OMG games contest. Frankly I didn&#039;t think it was good enough by the end to enter - I only had about 3 days of time to write it from scratch. &lt;/p&gt;
&lt;p&gt;Even so, its a fun blast. Give it a try at &lt;a href=&quot;http://www.cokeandcode.com/typhoon&quot;&gt;http://www.cokeandcode.com/typhoon&lt;/a&gt;.&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Fri, 03 Feb 2006 18:28:44 +0000</pubDate>
</item>
<item>
 <title>Tower Puzzle [Complete]</title>
 <link>http://www.cokeandcode.com/node/311</link>
 <description>&lt;a href=&quot;node/311&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/tower_3.thumbnail.PNG&quot;  alt=&quot;Tower Puzzle [Complete]&quot; title=&quot;Tower Puzzle [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;This simple puzzle game was written on my last visit to the USA. I was only here for a few weeks with my Wife, but she was here for a conference so I ended up with plenty of time sitting in the San Diego sun writing computer games. Its really a simple game, twist the rows round the tower to match matches and clear the tower. Give it a go &lt;a href=&quot;http://www.cokeandcode.com/twist&quot;&gt;here&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 21:16:02 +0000</pubDate>
</item>
<item>
 <title>Take Down [Complete]</title>
 <link>http://www.cokeandcode.com/node/310</link>
 <description>&lt;a href=&quot;node/310&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/takedown_2.thumbnail.png&quot;  alt=&quot;Take Down [Complete]&quot; title=&quot;Take Down [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;What I thought was my first original idea turned out to be a rip-off of one of the most popular PopCap games. Still, was simple to write and I think the end product was pretty great. Check it out (Webstart/JNLP Link) &lt;a href=&quot;http://www.cokeandcode.com/takedown/takedown.jnlp&quot;&gt;here&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 21:14:02 +0000</pubDate>
</item>
<item>
 <title>Snakis.com Mobile Games [Complete]</title>
 <link>http://www.cokeandcode.com/node/309</link>
 <description>&lt;a href=&quot;node/309&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/mobile_2.thumbnail.PNG&quot;  alt=&quot;Snakis.com Mobile Games [Complete]&quot; title=&quot;Snakis.com Mobile Games [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;What Java games programmer hasn&#039;t played with J2ME at one point or another? Well, if you haven&#039;t - shame on you! J2ME is pretty easy to get to grips with but immensely hard to be successful at due to the large number of inconsistences between handset hardware and VM implementation. I found out while trying to produce some commercial games over at Snakis.com (site removed).&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 21:11:43 +0000</pubDate>
</item>
<item>
 <title>Mini Adventure (Lights of Laminos)</title>
 <link>http://www.cokeandcode.com/node/308</link>
 <description>&lt;a href=&quot;node/308&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/miniad_1.thumbnail.PNG&quot;  alt=&quot;Mini Adventure (Lights of Laminos)&quot; title=&quot;Mini Adventure (Lights of Laminos)&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;So, I went through this phase where I was obsessed with 2D games. RPG Maker had had a great affect on me in a previous life and I&#039;d really wanted to see an online role play game using a similar graphical style. So.. here it was, mini-adventure. This was a great project, I learnt a hell of a lot about networking programming comparing your small number skirmish style games to your long running server based games. &lt;/p&gt;
&lt;p&gt;The project has since been picked up by a community group who are continuing work (and making the source much better I might add) under the name JRPG.&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 21:09:05 +0000</pubDate>
</item>
<item>
 <title>Martian Madness</title>
 <link>http://www.cokeandcode.com/node/307</link>
 <description>&lt;a href=&quot;node/307&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/martian_1.thumbnail.PNG&quot;  alt=&quot;Martian Madness&quot; title=&quot;Martian Madness&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;Something I hadn&#039;t really seen done before was to take a standard 2D platformer but render the whole thing in 3D. Since I was playing with &lt;a href=&quot;http://www.xith3d.org&quot;&gt;Xith 3D&lt;/a&gt; at the time I decided to have a go with this scenegraph. It work out pretty well with one complete demo level to just, push and dive around in.&lt;/p&gt;
&lt;p&gt;Check it out &lt;a href=&quot;http://www.newdawnsoftware.com/martian/&quot;&gt;here&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 21:06:53 +0000</pubDate>
</item>
<item>
 <title>Xith Model Loaders [Complete]</title>
 <link>http://www.cokeandcode.com/node/306</link>
 <description>&lt;a href=&quot;node/306&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/xith3dloaders_1.thumbnail.png&quot;  alt=&quot;Xith Model Loaders [Complete]&quot; title=&quot;Xith Model Loaders [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;After Java 3D went AWOL, like many people I moved to the &lt;a href=&quot;http://www.xith3d.org&quot;&gt;Xith 3D scenegraph&lt;/a&gt;. Its was missing some of the loaders I used in the past so I ported my Java 3D loaders across. Again, versions of these are still available from &lt;a href=&quot;http://www.newdawnsoftware.com&quot;&gt;New Dawn Software&lt;/a&gt; but the code is now maintained as part of the Xith-Tookit.&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 21:04:07 +0000</pubDate>
</item>
<item>
 <title>Java 3D Model Loaders [Complete]</title>
 <link>http://www.cokeandcode.com/node/305</link>
 <description>&lt;a href=&quot;node/305&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/java3dloaders_2.thumbnail.PNG&quot;  alt=&quot;Java 3D Model Loaders [Complete]&quot; title=&quot;Java 3D Model Loaders [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;One of the first things I did in 3D was write a set of loaders for the Java 3D scenegraph that allowed loading of Quake 2 player models and maps, and Quake 3 player models. I used these in some of the first projects I wrote using the technology. They&#039;re still available over at &lt;a href=&quot;http://www.newdawnsoftware.com&quot;&gt;New Dawn Software&lt;/a&gt;.&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 20:53:28 +0000</pubDate>
</item>
<item>
 <title>Space Hulk Campaigns</title>
 <link>http://www.cokeandcode.com/node/304</link>
 <description>&lt;a href=&quot;node/304&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/hulk.thumbnail.png&quot;  alt=&quot;Space Hulk Campaigns&quot; title=&quot;Space Hulk Campaigns&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;I wanted to try &lt;a href=&quot;http://www.jmonkeyengine.com&quot;&gt;JME&lt;/a&gt; out in a game so I contrived a game based on the board game Space Hulk. Sourcing the models was probably the hardest bit. I hope that the game helped to highlight some of the issues with JME which have since been rectified. It was a lot of fun to write and taught me alot about why tile based games don&#039;t translate directly into 3D :)&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 20:51:04 +0000</pubDate>
</item>
<item>
 <title>Gravity Battle 2 [Complete]</title>
 <link>http://www.cokeandcode.com/node/303</link>
 <description>&lt;a href=&quot;node/303&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/230804_1.thumbnail.PNG&quot;  alt=&quot;Gravity Battle 2 [Complete]&quot; title=&quot;Gravity Battle 2 [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;I wrote a very simple version of Gravitar a while back. The feedback I got was so positive it spurred me to write a more complete version named Gravity Battle. This was the closest I&#039;ve come to a commercial quality game. With 30 massive levels of mahem, a great sound track a cute retro style effects it really came off. &lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.cokeandcode.com/gravitybattle&quot;&gt;Gravity Battle Website&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 20:48:48 +0000</pubDate>
</item>
<item>
 <title>Always Summer Days</title>
 <link>http://www.cokeandcode.com/node/302</link>
 <description>&lt;a href=&quot;node/302&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/goodie.thumbnail.png&quot;  alt=&quot;Always Summer Days&quot; title=&quot;Always Summer Days&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;Always summer days is/was an attempt at producing a multiplayer diablo-esque dungeon hack. As with many of my projects it started looking good when I got bored and gave up. Theres some more details, screenshots etc at: &lt;a href=&quot;http://www.cokeandcode.com/asd/v2&quot;&gt;ASD Website&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 20:40:58 +0000</pubDate>
</item>
<item>
 <title>4K Games [Complete]</title>
 <link>http://www.cokeandcode.com/node/301</link>
 <description>&lt;a href=&quot;node/301&quot;&gt;&lt;span class=&quot;image thumbnail&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/files/images/screenshot_2.thumbnail.png&quot;  alt=&quot;4K Games [Complete]&quot; title=&quot;4K Games [Complete]&quot; /&gt;&lt;/span&gt;
&lt;/a&gt;&lt;p&gt;I&#039;ve entered the 4K contest for a 3 years now, last year I managed to win! Woot! Check out some of the 4K Games I&#039;ve written here:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.kevinglass.com/index.php?page=games4k&quot;&gt;http://www.kevinglass.com/index.php?page=games4k&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://games.cokeandcode.com&quot;&gt;http://games.cokeandcode.com&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.javaunlimited.net&quot;&gt;http://www.javaunlimited.net&lt;/a&gt;&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/2">Projects</category>
 <pubDate>Mon, 23 Jan 2006 20:31:01 +0000</pubDate>
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