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<channel>
 <title>Coke And Code - Java Games and Games Development - Java Games</title>
 <link>http://www.cokeandcode.com/taxonomy/term/48/0</link>
 <description>Playable java games complete or in development </description>
 <language>en</language>
<item>
 <title>Sparx - Jacob Jerrik</title>
 <link>http://www.cokeandcode.com/node/1263</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/sparx.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.sparx.dk/&quot;&gt;Sparx&lt;/a&gt; is a great little shooter project from Jacob Jerrik. Control your claw with WASD and aim with the mouse as hordes of enemies attack - watch the sparks fly as you blast the hell out of them. It&#039;s still in progress but whats there now is already fun. Pure Java 2D by the looks of things which makes it doubly impressive in my books.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.sparx.dk/&quot;&gt;Jacob Jerrik&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/51">Java2D</category>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <pubDate>Fri, 06 Jun 2008 12:12:23 +0000</pubDate>
</item>
<item>
 <title>JuckFu - Sebastian Trost</title>
 <link>http://www.cokeandcode.com/node/1262</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/juckfu.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Continuing on the thrust themed games check at this &lt;a href=&quot;http://www.railgun.eu/juckfu/&quot;&gt;little beauty. Juck Fu!&lt;/a&gt; is about as simple as thrust game can get, keep the ship away from the walls collect the coloured blocks before they turn black and become deadly obstacles. Surprsingly addictive. Comes with highscore capability and quality programmer art! (thanks to whoever randomly sent me this one)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.railgun.eu/juckfu/&quot;&gt;Sebastian Trost&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Playable&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Fri, 06 Jun 2008 12:07:46 +0000</pubDate>
</item>
<item>
 <title>Rocket Pod - ThatOtherGuy</title>
 <link>http://www.cokeandcode.com/node/1261</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/rocketpod.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Hanging around on the &lt;a href=&quot;http://slick.javaunlimited.net&quot;&gt;Slick forums&lt;/a&gt; is news about a wonderful looking space game in development, &lt;a href=&quot;http://slick.javaunlimited.net/viewtopic.php?t=1046&quot;&gt;Rocket Pod&lt;/a&gt;. This &lt;a href=&quot;http://www.youtube.com/watch?v=M0Zj7xXo5tk&quot;&gt;early video&lt;/a&gt; shows combat, resource gather and general navigation. It all looks very polished and I can&#039;t wait to play.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; ThatOtherGuy&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Fri, 06 Jun 2008 12:03:43 +0000</pubDate>
</item>
<item>
 <title>Chambered - Markus Persson</title>
 <link>http://www.cokeandcode.com/node/1256</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/chambered.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.mojang.com/notch/&quot;&gt;Markus Persson&lt;/a&gt; is working on bringing us another fantasy based adventure, this time in the form of a low tech applet. &lt;a href=&quot;http://www.mojang.com/notch/chambered/&quot;&gt;Chambered&lt;/a&gt; brings to mind Dungeon Master and the Ultima Underworld series setting you in a tight space with a band of adventurers. The game is in the early stages of development but luckily we get to &lt;a href=&quot;http://www.javagaming.org&quot;&gt;see it as it develops&lt;/a&gt;. Keep an eye on this one.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.mojang.com/notch/&quot;&gt;Markus Persson&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/51">Java2D</category>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <pubDate>Fri, 30 May 2008 11:45:45 +0000</pubDate>
</item>
<item>
 <title>Pox Nora - Octopi</title>
 <link>http://www.cokeandcode.com/node/1255</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/pox.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.poxnora.com/index.do&quot;&gt;Pox Nora&lt;/a&gt; is an incredibly mature fantasy turn based strategy game written in Java, that I&#039;ve only just become aware of. There&#039;s a massive variation of units and scenarios to play and what appears to be an active community. Octopi really have done a great job making &lt;a href=&quot;https://jogl.dev.java.net/&quot;&gt;JOGL&lt;/a&gt; look good.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Online Currency (Runes)&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.octopi.com&quot;&gt;Octopi&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Complete&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/50">JOGL</category>
 <pubDate>Fri, 30 May 2008 11:36:45 +0000</pubDate>
</item>
<item>
 <title>Night Squad 2 - N.O.P.</title>
 <link>http://www.cokeandcode.com/node/1254</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/nightsquad.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;There&#039;s a very nice looking FPS posted over on the &lt;a href=&quot;http://www.javagaming.org/index.php/topic,18712.0.html&quot;&gt;Java Gaming Forums&lt;/a&gt; from N.O.P. &lt;a href=&quot;http://nightsquad2.freenet.de/nightsquad2/?lan=en&quot;&gt;Night Squad 2&lt;/a&gt; looks and feels a bit like counter strike. The general polish on this game for a one man band is awesome. You can check the game out at it&#039;s rather &lt;a href=&quot;http://nightsquad2.freenet.de/nightsquad2/?lan=en&quot;&gt;understated website&lt;/a&gt;. Windows users only I&#039;m afraid.&lt;/p&gt;
&lt;p&gt;NB. Apologies for stealing the screenshot, couldn&#039;t get a good one because no one else was on.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://nightsquad2.freenet.de/nightsquad2/?lan=en&quot;&gt;N.O.P.&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Playable&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/49">LWJGL</category>
 <pubDate>Fri, 30 May 2008 11:24:36 +0000</pubDate>
</item>
<item>
 <title>Bolidz - Kine</title>
 <link>http://www.cokeandcode.com/node/1253</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/bolidz.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Kine over on the &lt;a href=&quot;http://www.jmonkeyengine.com&quot;&gt;JME Forums&lt;/a&gt; is working on a &lt;a href=&quot;http://www.kine-web.fr/jeu2.php&quot;&gt;stunning looking racing game named Bolidz&lt;/a&gt;. Extremely abstract looking backdrops look like it they add to the feeling of speed. It appears to be quite early in development but I can&#039;t wait to see where this one goes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.kine-web.fr/jeu2.php&quot;&gt;Kine&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/54">JME</category>
 <pubDate>Thu, 29 May 2008 19:55:29 +0000</pubDate>
</item>
<item>
 <title>Pelter - Will Jordon</title>
 <link>http://www.cokeandcode.com/node/1252</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/pelter.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Remember Crossfire? No, well you&#039;re too young, go away :) It was this great MB game where you shot ball bearings at each other. Hmm, actually it might not have made it out of the UK. Well, anyway, Will Jordon has put together a &lt;a href=&quot;http://www.gamefight.org/fight/will/pelter/&quot;&gt;neat web version&lt;/a&gt; using JBox2D and the wonderful Pulp Core. Theres a forum for comments &lt;a href=&quot;http://www.box2d.org/forum/viewtopic.php?f=6&amp;amp;p=5204&quot;&gt;here&lt;/a&gt; Be warned, this is addictive difficult fun!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.gamefight.org/fight/will/pelter/&quot;&gt;Will Jordon&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Playable&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/56">PulpCore</category>
 <pubDate>Thu, 29 May 2008 19:25:16 +0000</pubDate>
</item>
<item>
 <title>Highnoon Remake - Istarion Games</title>
 <link>http://www.cokeandcode.com/node/1248</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/highnoon.jpg&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;This class remake of &lt;a href=&quot;http://www.istarion.de/games/highnoon/highnoon.jnlp&quot;&gt;Highnoon&lt;/a&gt; is a real blast produced by &lt;a href=&quot;http://www.istarion.de/&quot;&gt;Istarion Games&lt;/a&gt;. Dodge the bullet and take out the bad guys all in the name of the Law! The version recently released includes keyboard controls and some compatibility fixes. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.istarion.de/&quot;&gt;Istarion Games&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Complete&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Fri, 23 May 2008 08:10:06 +0000</pubDate>
</item>
<item>
 <title>Quake 2 in a Browser - Kappa One</title>
 <link>http://www.cokeandcode.com/node/1246</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/q2.jpg&quot; style=&quot;border: 1px black solid&quot;/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.cokeandcode.com/node/1227&quot;&gt;KappaOne&lt;/a&gt; recently showed a demo of Quake 2 (or rather the Java port, &lt;a href=&quot;http://bytonic.de/html/jake2.html&quot;&gt;Jake 2&lt;/a&gt;) running as an &lt;a href=&quot;http://www.lwjgl.org&quot;&gt;LWJGL&lt;/a&gt; applet. I was lucky enough to try this out and can happily report it ran beautifully, played like normal multiplayer deathmatch and included fullscreen support. There&#039;s an interesting piece over at &lt;a href=&quot;http://kaioa.com/node/72&quot;&gt;Kaioa.com&lt;/a&gt; questioning why this isn&#039;t what&#039;s happening for Quake Zero.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; N/A&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; KappaOne&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work in Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/49">LWJGL</category>
 <pubDate>Tue, 20 May 2008 14:12:35 +0000</pubDate>
</item>
<item>
 <title>Esoteric - Rui Caridade</title>
 <link>http://www.cokeandcode.com/node/1245</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/emu.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Rui Caridade is working on a Dreamcast Emulator in Java, called &lt;a href=&quot;http://code.google.com/p/esotericemu/wiki/Esotericwiki&quot;&gt;Esoteric&lt;/a&gt;. It&#039;s a university project but he seems to be making great progress showing screnshots of some initial games being run. I know we&#039;re all waiting to try &lt;a href=&quot;http://en.wikipedia.org/wiki/Ikaruga&quot;&gt;Ikaruga&lt;/a&gt; on it!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Academic&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://code.google.com/p/esotericemu/wiki/Esotericwiki/&quot;&gt;Abraão Isvi&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work in Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/49">LWJGL</category>
 <pubDate>Tue, 20 May 2008 11:53:57 +0000</pubDate>
</item>
<item>
 <title>Toupety - Abraão Isvi</title>
 <link>http://www.cokeandcode.com/node/1240</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/toupety.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Abraão Isvi is working on a cool looking platformer in Java. &lt;a href=&quot;http://toupetydesenvolvimento.blogspot.com/&quot;&gt;Toupety&lt;/a&gt; appears to be the name of a small green blob whose explores caverns with a trust ray gun. Check out the &lt;a href=&quot;http://toupetydesenvolvimento.blogspot.com/&quot;&gt;Toupety site&lt;/a&gt; for videos and screenshots.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://toupetydesenvolvimento.blogspot.com/&quot;&gt;Abraão Isvi&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work in Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Sat, 17 May 2008 15:30:03 +0000</pubDate>
</item>
<item>
 <title>Hydro Hydra - Scarzzurs</title>
 <link>http://www.cokeandcode.com/node/1239</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/hydrohydra.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Guide your undersea creature around the &lt;a href=&quot;http://scarzzurs.dk/?target=HydroHydra&quot;&gt;Hydro Hydra&lt;/a&gt; world absorbing microbes to increase the length of your tail and give you access to upgrades.     As the game goes on new enemies attack and dodge you, biting off parts of your tail. The game is certainly reminiscent of &lt;a href=&quot;http://intihuatani.usc.edu/cloud/flowing/core.html&quot;&gt;Flow&lt;/a&gt; in it&#039;s gentle graphical and audio style. Try it out and see how beautiful Java 2D can be.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://scarzzurs.dk/&quot;&gt;Scarzzurs&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Complete&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/51">Java2D</category>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <pubDate>Fri, 16 May 2008 20:26:25 +0000</pubDate>
</item>
<item>
 <title>Incredibuilder - Jerome Blouin</title>
 <link>http://www.cokeandcode.com/node/1238</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/builder.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Looking at the initial screen shots you might think this is another tetris clone, however with &lt;a href=&quot;http://freewebs.com/jeromeblouin/incredibuilder/game.jnlp&quot;&gt;Incredibuilder (webstart)&lt;/a&gt; Jerome Blouin seems to be attempting to deliver something different. Your job is to assemble the tetris like pieces into a pattern shown to the left of the screen. You can do this by pushing the falling pieces around or by cutting up the fallen pieces, costing you money. It&#039;s still a work in progress but the current playable version is pretty interesting to try.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.freewebs.com/jeromeblouin/&quot;&gt;Jerome Blouin&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Fri, 16 May 2008 19:54:16 +0000</pubDate>
</item>
<item>
 <title>Snowman Village - Orangy Tang</title>
 <link>http://www.cokeandcode.com/node/1235</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/snowman.png&quot; style=&quot;border: 1px solid black&quot;/&gt;&lt;/p&gt;
&lt;p&gt;The venerable &lt;a href=&quot;http://www.orangytang.net/&quot;&gt;Orangy Tang&lt;/a&gt; brings us a bizzare and challenging game in &lt;a href=&quot;http://www.orangytang.net/games/snowmanvillage/&quot;&gt;Snowman Village&lt;/a&gt;. Guide your snowball across the frozen landscape dodging spikes, birds and bushes and collecting decorations. Once you get back to the village you can build, decorate and name your own snowman to remember your journey. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.orangytang.net/&quot;&gt;Orangy Tang&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Complete&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/49">LWJGL</category>
 <pubDate>Thu, 15 May 2008 11:51:49 +0000</pubDate>
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