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 <title>Coke And Code - Java Games and Games Development - JME</title>
 <link>http://www.cokeandcode.com/taxonomy/term/54/0</link>
 <description></description>
 <language>en</language>
<item>
 <title>Directional Shadow Mapping in JME</title>
 <link>http://www.cokeandcode.com/node/1298</link>
 <description>&lt;p&gt;Spent a long evening last night reworking the shadow mapping stuff from Salvage Rights into a reusable pass for JME. Few things needed to happen&lt;/p&gt;
&lt;p&gt;   - Tidy up the code, a bit of a mess initially&lt;br /&gt;
   - Switch from perspective mapping to parralel for direction light sources (the only ones I use)&lt;br /&gt;
   - Make everything configurable&lt;br /&gt;
   - Integrate the shadow mapping extension access in JME. &lt;/p&gt;
&lt;p&gt;Didn&#039;t get the last one done. At the moment the pass still has a few lines of direct OpenGL access in the middle of it. I&#039;d rather these were replaced with some JME functionality, right now it&#039;s bound to LWJGL rendering. The rest is done but the pass still isn&#039;t really finished. It needs:&lt;/p&gt;
&lt;p&gt;   - Support for multiple light sources in one pass (multitexturing?)&lt;br /&gt;
   - Automatic determination of view focus via the frustum centroid. Still got no idea what that last sentence means.&lt;/p&gt;
&lt;p&gt;I&#039;d also like to add cascading shadow maps at some point to get the resolution up. Anyway, here it is:&lt;/p&gt;
&lt;p&gt;&lt;center&gt;&lt;a href=&quot;http://www.cokeandcode.com/demos/jme/jme_smap.png&quot;&gt;&lt;img src=&quot;http://www.cokeandcode.com/demos/jme/jme_smap.png&quot; width=&quot;400&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;/p&gt;
&lt;p&gt;I opened a &lt;a href=&quot;http://www.jmonkeyengine.com/jmeforum/index.php?topic=8926.0&quot;&gt;forum post over at JME&lt;/a&gt; to try and get the community to help me fix it up to be good enough for everyone. Have to wait and see what happens. &lt;/p&gt;
&lt;p&gt;As always, I want to use the code (thats why I wrote it :)). The nice bit was making the pass generic and fixing it up a bit actually gave Salvage Rights a bit of speed boost. More importantly the shadow resolution looks fine with only a 512x512 shadow map now which is really awesome :)&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/taxonomy/term/6">Code</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/17">Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/54">JME</category>
 <pubDate>Fri, 22 Aug 2008 07:51:01 +0000</pubDate>
</item>
<item>
 <title>Ferrari 3D - Dennis Bijlsma</title>
 <link>http://www.cokeandcode.com/node/1295</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/ferrari.jpg&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Here&#039;s another good looking JME project in progress, &lt;a href=&quot;http://www.dennisbijlsma.com/item.php?id=19&quot;&gt;Ferrari 3D&lt;/a&gt; by &lt;a href=&quot;http://www.dennisbijlsma.com/&quot;&gt;Dennis Bijlsma&lt;/a&gt;. It appears to be a stock racing game but shows off JME quite nicely. It also has a great debug modes which hint at how the game works - cool. More details over on the &lt;a href=&quot;http://www.jmonkeyengine.com/jmeforum/index.php?topic=6765.0&quot;&gt;JME Thread&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware?&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.dennisbijlsma.com/&quot;&gt;Dennis Bijlsma&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; In Development&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/54">JME</category>
 <pubDate>Wed, 20 Aug 2008 18:55:23 +0000</pubDate>
</item>
<item>
 <title>JClassic RPG - Paul Illes</title>
 <link>http://www.cokeandcode.com/node/1294</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/classicrpg.jpg&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;As some readers may know, I&#039;m very interested in JME at the moment. One of the most exciting projects going on over there at the moment is the &lt;a href=&quot;http://javacrpg.sourceforge.net/&quot;&gt;JClassic RPG&lt;/a&gt;. While using the powerful JME this RPG is desinged in a very retro style, using a similar approach to Bard&#039;s Tale, or Dungeon Keeper. It&#039;s a really novel approach to be mixing the new technology with the old school approach. Kudos. The videos on their &lt;a href=&quot;http://jcrpg.blogspot.com/&quot;&gt;blog&lt;/a&gt; look great, can&#039;t wait to find time to try it out - open source too!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware?&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://javacrpg.sourceforge.net/&quot;&gt;Paul Illes&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; In Development&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/54">JME</category>
 <pubDate>Wed, 20 Aug 2008 12:07:28 +0000</pubDate>
</item>
<item>
 <title>Bolidz - Kine</title>
 <link>http://www.cokeandcode.com/node/1253</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/bolidz.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Kine over on the &lt;a href=&quot;http://www.jmonkeyengine.com&quot;&gt;JME Forums&lt;/a&gt; is working on a &lt;a href=&quot;http://www.kine-web.fr/jeu2.php&quot;&gt;stunning looking racing game named Bolidz&lt;/a&gt;. Extremely abstract looking backdrops look like it they add to the feeling of speed. It appears to be quite early in development but I can&#039;t wait to see where this one goes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.kine-web.fr/jeu2.php&quot;&gt;Kine&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/54">JME</category>
 <pubDate>Thu, 29 May 2008 19:55:29 +0000</pubDate>
</item>
<item>
 <title>HHexen - HamsterOfDeath</title>
 <link>http://www.cokeandcode.com/node/1231</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/hhexen.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.jmonkeyengine.com/jmeforum/index.php?topic=5535.0&quot;&gt;HHexen&lt;/a&gt; is a work in progress over on the &lt;a href=&quot;http://www.jmonkeyengine.com/jmeforum/index.php&quot;&gt;JMonkey Forums&lt;/a&gt;. The author describes it as &quot;a little game to mess around and kill some bad guys&quot; which sounds just about perfect to me. The procedural dungeon generation looks particularly interesting. Note that although the game looks like Hexen/Heretic it&#039;s not intended as remake.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; HamsterOfDeath&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/54">JME</category>
 <pubDate>Wed, 14 May 2008 21:09:36 +0000</pubDate>
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