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 <title>Coke And Code - Java Games and Games Development - Slick</title>
 <link>http://www.cokeandcode.com/taxonomy/term/55/0</link>
 <description></description>
 <language>en</language>
<item>
 <title>JuckFu - Sebastian Trost</title>
 <link>http://www.cokeandcode.com/node/1262</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/juckfu.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Continuing on the thrust themed games check at this &lt;a href=&quot;http://www.railgun.eu/juckfu/&quot;&gt;little beauty. Juck Fu!&lt;/a&gt; is about as simple as thrust game can get, keep the ship away from the walls collect the coloured blocks before they turn black and become deadly obstacles. Surprsingly addictive. Comes with highscore capability and quality programmer art! (thanks to whoever randomly sent me this one)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.railgun.eu/juckfu/&quot;&gt;Sebastian Trost&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Playable&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Fri, 06 Jun 2008 12:07:46 +0000</pubDate>
</item>
<item>
 <title>Rocket Pod - ThatOtherGuy</title>
 <link>http://www.cokeandcode.com/node/1261</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/rocketpod.png&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Hanging around on the &lt;a href=&quot;http://slick.javaunlimited.net&quot;&gt;Slick forums&lt;/a&gt; is news about a wonderful looking space game in development, &lt;a href=&quot;http://slick.javaunlimited.net/viewtopic.php?t=1046&quot;&gt;Rocket Pod&lt;/a&gt;. This &lt;a href=&quot;http://www.youtube.com/watch?v=M0Zj7xXo5tk&quot;&gt;early video&lt;/a&gt; shows combat, resource gather and general navigation. It all looks very polished and I can&#039;t wait to play.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; ThatOtherGuy&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Fri, 06 Jun 2008 12:03:43 +0000</pubDate>
</item>
<item>
 <title>Highnoon Remake - Istarion Games</title>
 <link>http://www.cokeandcode.com/node/1248</link>
 <description>&lt;p&gt;&lt;img src=&quot;javagames/highnoon.jpg&quot; width=&quot;300&quot;/&gt;&lt;/p&gt;
&lt;p&gt;This class remake of &lt;a href=&quot;http://www.istarion.de/games/highnoon/highnoon.jnlp&quot;&gt;Highnoon&lt;/a&gt; is a real blast produced by &lt;a href=&quot;http://www.istarion.de/&quot;&gt;Istarion Games&lt;/a&gt;. Dodge the bullet and take out the bad guys all in the name of the Law! The version recently released includes keyboard controls and some compatibility fixes. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Freeware&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.istarion.de/&quot;&gt;Istarion Games&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Complete&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Fri, 23 May 2008 08:10:06 +0000</pubDate>
</item>
<item>
 <title>Toupety - Abraão Isvi</title>
 <link>http://www.cokeandcode.com/node/1240</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/toupety.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Abraão Isvi is working on a cool looking platformer in Java. &lt;a href=&quot;http://toupetydesenvolvimento.blogspot.com/&quot;&gt;Toupety&lt;/a&gt; appears to be the name of a small green blob whose explores caverns with a trust ray gun. Check out the &lt;a href=&quot;http://toupetydesenvolvimento.blogspot.com/&quot;&gt;Toupety site&lt;/a&gt; for videos and screenshots.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://toupetydesenvolvimento.blogspot.com/&quot;&gt;Abraão Isvi&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work in Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Sat, 17 May 2008 15:30:03 +0000</pubDate>
</item>
<item>
 <title>Incredibuilder - Jerome Blouin</title>
 <link>http://www.cokeandcode.com/node/1238</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/builder.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Looking at the initial screen shots you might think this is another tetris clone, however with &lt;a href=&quot;http://freewebs.com/jeromeblouin/incredibuilder/game.jnlp&quot;&gt;Incredibuilder (webstart)&lt;/a&gt; Jerome Blouin seems to be attempting to deliver something different. Your job is to assemble the tetris like pieces into a pattern shown to the left of the screen. You can do this by pushing the falling pieces around or by cutting up the fallen pieces, costing you money. It&#039;s still a work in progress but the current playable version is pretty interesting to try.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; &lt;a href=&quot;http://www.freewebs.com/jeromeblouin/&quot;&gt;Jerome Blouin&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Fri, 16 May 2008 19:54:16 +0000</pubDate>
</item>
<item>
 <title>Multitris - Group 23</title>
 <link>http://www.cokeandcode.com/node/1228</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/multitris.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;Five students from Sweden are working on a multiplayer tetris game. However, unlike your multiple arena/well based multiplayer tetris this one is co-operative and all in one play area. Everyone appears on the same screen moving their own piece around trying to slow into the over all shape. Seems to work pretty well across the net, server set up and join are really simple. It&#039;s surprisingly fun and well worth &lt;a href=&quot;http://www.d.kth.se/~manso/multitris/multitris.jnlp&quot;&gt;trying out (via Webstart)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; Group 23&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Playable&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Wed, 14 May 2008 19:06:20 +0000</pubDate>
</item>
<item>
 <title>Fade - Kappa One</title>
 <link>http://www.cokeandcode.com/node/1227</link>
 <description>&lt;p&gt;&lt;img width=&quot;300&quot; src=&quot;javagames/fade.png&quot;/&gt;&lt;/p&gt;
&lt;p&gt;KappaOne is working on a new stylish vertical shooter. The interesting thing about this one is that the graphics are drawn with the SVG tool &lt;a href=&quot;http://www.inkscape.org/&quot;&gt;Inkscape&lt;/a&gt; giving it a cool vector look but still keeping pretty. As I understand it the SVG is rendered to images which are used as sprites. I hope, as a pure geek, that eventually it renders using the original SVG.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;License:&lt;/b&gt; Unknown&lt;br /&gt;
&lt;b&gt;Developer:&lt;/b&gt; Kappa One&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; Work In Progress&lt;/p&gt;
</description>
 <category domain="http://www.cokeandcode.com/java-games">Java Games</category>
 <category domain="http://www.cokeandcode.com/taxonomy/term/55">Slick</category>
 <pubDate>Wed, 14 May 2008 18:42:15 +0000</pubDate>
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